using Cysharp.Threading.Tasks;
using IQIGame.Onigao.Framework;

namespace IQIGame.Onigao.HotUpdate
{
    internal class PatchLogic_FinishPatchDone : IPatchLogic
    {
        public UniTask Run(PatchLogicContext patchContext)
        {
            LogGame.LogWarning("热更完成!");
            return UniTask.CompletedTask;
        }

        public void Dispose()
        {

        }


    }
}
